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LibWeb: Convert fragment's enclosing device rect to IntRect just once
No functional changes.
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@ -925,10 +925,10 @@ void paint_text_fragment(DisplayListRecordingContext& context, TextPaintable con
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if (phase == PaintPhase::Foreground) {
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auto fragment_absolute_rect = fragment.absolute_rect();
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auto fragment_absolute_device_rect = context.enclosing_device_rect(fragment_absolute_rect);
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auto fragment_enclosing_device_rect = context.enclosing_device_rect(fragment_absolute_rect).to_type<int>();
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if (paintable.document().highlighted_layout_node() == &paintable.layout_node())
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context.display_list_recorder().draw_rect(fragment_absolute_device_rect.to_type<int>(), Color::Magenta);
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context.display_list_recorder().draw_rect(fragment_enclosing_device_rect, Color::Magenta);
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auto glyph_run = fragment.glyph_run();
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if (!glyph_run)
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@ -939,14 +939,14 @@ void paint_text_fragment(DisplayListRecordingContext& context, TextPaintable con
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fragment_absolute_rect.x().to_float(),
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fragment_absolute_rect.y().to_float() + fragment.baseline().to_float(),
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} * scale;
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painter.draw_glyph_run(baseline_start, *glyph_run, paintable.computed_values().webkit_text_fill_color(), fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
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painter.draw_glyph_run(baseline_start, *glyph_run, paintable.computed_values().webkit_text_fill_color(), fragment_enclosing_device_rect, scale, fragment.orientation());
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auto selection_rect = context.enclosing_device_rect(fragment.selection_rect()).to_type<int>();
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if (!selection_rect.is_empty()) {
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painter.fill_rect(selection_rect, CSS::SystemColor::highlight(paintable.computed_values().color_scheme()));
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DisplayListRecorderStateSaver saver(painter);
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painter.add_clip_rect(selection_rect);
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painter.draw_glyph_run(baseline_start, *glyph_run, CSS::SystemColor::highlight_text(paintable.computed_values().color_scheme()), fragment_absolute_device_rect.to_type<int>(), scale, fragment.orientation());
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painter.draw_glyph_run(baseline_start, *glyph_run, CSS::SystemColor::highlight_text(paintable.computed_values().color_scheme()), fragment_enclosing_device_rect, scale, fragment.orientation());
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}
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paint_text_decoration(context, paintable, fragment);
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