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LibWeb/WebGL2: Implement uniformBlockBinding
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@ -424,7 +424,7 @@ interface mixin WebGL2RenderingContextBase {
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[FIXME] GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
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[FIXME] GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
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[FIXME] any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
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[FIXME] any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
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[FIXME] DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
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[FIXME] DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
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[FIXME] undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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undefined uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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// Vertex Array Objects
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// Vertex Array Objects
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WebGLVertexArrayObject createVertexArray();
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WebGLVertexArrayObject createVertexArray();
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