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LibWeb/WebGL2: Implement most of the transform feedback APIs
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@ -1217,6 +1217,7 @@ class WebGLShader;
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class WebGLShaderPrecisionFormat;
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class WebGLSync;
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class WebGLTexture;
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class WebGLTransformFeedback;
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class WebGLUniformLocation;
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class WebGLVertexArrayObject;
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@ -403,16 +403,16 @@ interface mixin WebGL2RenderingContextBase {
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any getSyncParameter(WebGLSync sync, GLenum pname);
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// Transform Feedback
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[FIXME] WebGLTransformFeedback createTransformFeedback();
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[FIXME] undefined deleteTransformFeedback(WebGLTransformFeedback? tf);
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WebGLTransformFeedback createTransformFeedback();
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undefined deleteTransformFeedback(WebGLTransformFeedback? tf);
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[FIXME] GLboolean isTransformFeedback(WebGLTransformFeedback? tf); // [WebGLHandlesContextLoss]
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[FIXME] undefined bindTransformFeedback (GLenum target, WebGLTransformFeedback? tf);
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[FIXME] undefined beginTransformFeedback(GLenum primitiveMode);
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[FIXME] undefined endTransformFeedback();
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[FIXME] undefined transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode);
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undefined bindTransformFeedback(GLenum target, WebGLTransformFeedback? tf);
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undefined beginTransformFeedback(GLenum primitiveMode);
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undefined endTransformFeedback();
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undefined transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode);
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[FIXME] WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index);
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[FIXME] undefined pauseTransformFeedback();
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[FIXME] undefined resumeTransformFeedback();
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undefined pauseTransformFeedback();
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undefined resumeTransformFeedback();
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// Uniform Buffer Objects and Transform Feedback Buffers
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undefined bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
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@ -30,6 +30,7 @@ extern "C" {
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#include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
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#include <LibWeb/WebGL/WebGLSync.h>
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#include <LibWeb/WebGL/WebGLTexture.h>
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#include <LibWeb/WebGL/WebGLTransformFeedback.h>
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#include <LibWeb/WebGL/WebGLUniformLocation.h>
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#include <LibWeb/WebGL/WebGLVertexArrayObject.h>
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#include <LibWeb/WebIDL/Buffers.h>
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@ -823,6 +824,102 @@ JS::Value WebGL2RenderingContextImpl::get_sync_parameter(GC::Root<WebGLSync> syn
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return JS::Value(result);
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}
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GC::Root<WebGLTransformFeedback> WebGL2RenderingContextImpl::create_transform_feedback()
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{
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m_context->make_current();
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GLuint handle = 0;
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glGenTransformFeedbacks(1, &handle);
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return WebGLTransformFeedback::create(m_realm, *this, handle);
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}
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void WebGL2RenderingContextImpl::delete_transform_feedback(GC::Root<WebGLTransformFeedback> transform_feedback)
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{
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m_context->make_current();
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GLuint transform_feedback_handle = 0;
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if (transform_feedback) {
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auto handle_or_error = transform_feedback->handle(this);
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if (handle_or_error.is_error()) {
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set_error(GL_INVALID_OPERATION);
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return;
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}
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transform_feedback_handle = handle_or_error.release_value();
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}
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glDeleteTransformFeedbacks(1, &transform_feedback_handle);
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}
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void WebGL2RenderingContextImpl::bind_transform_feedback(WebIDL::UnsignedLong target, GC::Root<WebGLTransformFeedback> transform_feedback)
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{
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m_context->make_current();
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GLuint transform_feedback_handle = 0;
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if (transform_feedback) {
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auto handle_or_error = transform_feedback->handle(this);
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if (handle_or_error.is_error()) {
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set_error(GL_INVALID_OPERATION);
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return;
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}
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transform_feedback_handle = handle_or_error.release_value();
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}
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glBindTransformFeedback(target, transform_feedback_handle);
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}
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void WebGL2RenderingContextImpl::begin_transform_feedback(WebIDL::UnsignedLong primitive_mode)
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{
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m_context->make_current();
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glBeginTransformFeedback(primitive_mode);
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}
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void WebGL2RenderingContextImpl::end_transform_feedback()
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{
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m_context->make_current();
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glEndTransformFeedback();
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}
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void WebGL2RenderingContextImpl::transform_feedback_varyings(GC::Root<WebGLProgram> program, Vector<String> const& varyings, WebIDL::UnsignedLong buffer_mode)
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{
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m_context->make_current();
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GLuint program_handle = 0;
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if (program) {
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auto handle_or_error = program->handle(this);
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if (handle_or_error.is_error()) {
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set_error(GL_INVALID_OPERATION);
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return;
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}
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program_handle = handle_or_error.release_value();
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}
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Vector<Vector<GLchar>> varying_strings;
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varying_strings.ensure_capacity(varyings.size());
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for (auto const& varying : varyings) {
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varying_strings.unchecked_append(null_terminated_string(varying));
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}
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Vector<GLchar const*> varying_strings_characters;
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varying_strings.ensure_capacity(varying_strings.size());
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for (auto const& varying_string : varying_strings) {
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varying_strings_characters.append(varying_string.data());
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}
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glTransformFeedbackVaryings(program_handle, varying_strings_characters.size(), varying_strings_characters.data(), buffer_mode);
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}
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void WebGL2RenderingContextImpl::pause_transform_feedback()
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{
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m_context->make_current();
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glPauseTransformFeedback();
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}
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void WebGL2RenderingContextImpl::resume_transform_feedback()
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{
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m_context->make_current();
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glResumeTransformFeedback();
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}
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void WebGL2RenderingContextImpl::bind_buffer_base(WebIDL::UnsignedLong target, WebIDL::UnsignedLong index, GC::Root<WebGLBuffer> buffer)
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{
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m_context->make_current();
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@ -1510,7 +1607,9 @@ void WebGL2RenderingContextImpl::bind_buffer(WebIDL::UnsignedLong target, GC::Ro
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case GL_COPY_WRITE_BUFFER:
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m_copy_write_buffer_binding = buffer;
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break;
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case GL_TRANSFORM_FEEDBACK_BUFFER:
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m_transform_feedback_buffer_binding = buffer;
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break;
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default:
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dbgln("Unknown WebGL buffer object binding target for storing current binding: 0x{:04x}", target);
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set_error(GL_INVALID_ENUM);
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@ -2730,6 +2829,26 @@ JS::Value WebGL2RenderingContextImpl::get_parameter(WebIDL::UnsignedLong pname)
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set_error(GL_INVALID_ENUM);
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return JS::js_null();
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}
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case GL_TRANSFORM_FEEDBACK_ACTIVE: {
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GLboolean result { GL_FALSE };
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glGetBooleanvRobustANGLE(GL_TRANSFORM_FEEDBACK_ACTIVE, 1, nullptr, &result);
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return JS::Value(result == GL_TRUE);
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}
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case GL_TRANSFORM_FEEDBACK_BINDING: {
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if (!m_transform_feedback_binding)
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return JS::js_null();
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return JS::Value(m_transform_feedback_binding);
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}
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case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: {
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if (!m_transform_feedback_buffer_binding)
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return JS::js_null();
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return JS::Value(m_transform_feedback_buffer_binding);
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}
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case GL_TRANSFORM_FEEDBACK_PAUSED: {
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GLboolean result { GL_FALSE };
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glGetBooleanvRobustANGLE(GL_TRANSFORM_FEEDBACK_PAUSED, 1, nullptr, &result);
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return JS::Value(result == GL_TRUE);
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}
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default:
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dbgln("Unknown WebGL parameter name: {:x}", pname);
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set_error(GL_INVALID_ENUM);
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@ -3300,8 +3419,10 @@ void WebGL2RenderingContextImpl::visit_edges(JS::Cell::Visitor& visitor)
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visitor.visit(m_uniform_buffer_binding);
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visitor.visit(m_copy_read_buffer_binding);
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visitor.visit(m_copy_write_buffer_binding);
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visitor.visit(m_transform_feedback_buffer_binding);
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visitor.visit(m_texture_binding_2d_array);
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visitor.visit(m_texture_binding_3d);
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visitor.visit(m_transform_feedback_binding);
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}
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}
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@ -84,6 +84,14 @@ public:
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WebIDL::UnsignedLong client_wait_sync(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong flags, WebIDL::UnsignedLongLong timeout);
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void wait_sync(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong flags, WebIDL::UnsignedLongLong timeout);
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JS::Value get_sync_parameter(GC::Root<WebGLSync> sync, WebIDL::UnsignedLong pname);
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GC::Root<WebGLTransformFeedback> create_transform_feedback();
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void delete_transform_feedback(GC::Root<WebGLTransformFeedback> transform_feedback);
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void bind_transform_feedback(WebIDL::UnsignedLong target, GC::Root<WebGLTransformFeedback> transform_feedback);
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void begin_transform_feedback(WebIDL::UnsignedLong primitive_mode);
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void end_transform_feedback();
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void transform_feedback_varyings(GC::Root<WebGLProgram> program, Vector<String> const& varyings, WebIDL::UnsignedLong buffer_mode);
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void pause_transform_feedback();
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void resume_transform_feedback();
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void bind_buffer_base(WebIDL::UnsignedLong target, WebIDL::UnsignedLong index, GC::Root<WebGLBuffer> buffer);
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void bind_buffer_range(WebIDL::UnsignedLong target, WebIDL::UnsignedLong index, GC::Root<WebGLBuffer> buffer, WebIDL::LongLong offset, WebIDL::LongLong size);
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JS::Value get_active_uniforms(GC::Root<WebGLProgram> program, Vector<WebIDL::UnsignedLong> uniform_indices, WebIDL::UnsignedLong pname);
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@ -248,8 +256,10 @@ private:
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GC::Ptr<WebGLBuffer> m_uniform_buffer_binding;
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GC::Ptr<WebGLBuffer> m_copy_read_buffer_binding;
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GC::Ptr<WebGLBuffer> m_copy_write_buffer_binding;
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GC::Ptr<WebGLBuffer> m_transform_feedback_buffer_binding;
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GC::Ptr<WebGLTexture> m_texture_binding_2d_array;
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GC::Ptr<WebGLTexture> m_texture_binding_3d;
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GC::Ptr<WebGLTransformFeedback> m_transform_feedback_binding;
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NonnullOwnPtr<OpenGLContext> m_context;
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};
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@ -155,6 +155,7 @@ static bool is_platform_object(Type const& type)
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"WebGLShaderPrecisionFormat"sv,
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"WebGLSync"sv,
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"WebGLTexture"sv,
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"WebGLTransformFeedback"sv,
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"WebGLUniformLocation"sv,
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"WebGLVertexArrayObject"sv,
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"WebGLVertexArrayObjectOES"sv,
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