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LibWeb: Implement WebGL2's getBufferSubData()
This allows copying data from a buffer to an ArrayBufferView's storage.
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@ -292,7 +292,7 @@ interface mixin WebGL2RenderingContextBase {
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// MapBufferRange, in particular its read-only and write-only modes,
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// can not be exposed safely to JavaScript. GetBufferSubData
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// replaces it for the purpose of fetching data back from the GPU.
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[FIXME] undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer, optional unsigned long long dstOffset = 0, optional GLuint length = 0);
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undefined getBufferSubData(GLenum target, GLintptr srcByteOffset, [AllowShared] ArrayBufferView dstBuffer, optional unsigned long long dstOffset = 0, optional GLuint length = 0);
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// Framebuffer objects
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undefined blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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@ -68,6 +68,58 @@ void WebGL2RenderingContextImpl::copy_buffer_sub_data(WebIDL::UnsignedLong read_
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glCopyBufferSubData(read_target, write_target, read_offset, write_offset, size);
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}
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// https://registry.khronos.org/webgl/specs/latest/2.0/#3.7.3
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void WebGL2RenderingContextImpl::get_buffer_sub_data(WebIDL::UnsignedLong target, WebIDL::LongLong src_byte_offset,
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GC::Root<WebIDL::ArrayBufferView> dst_buffer, WebIDL::UnsignedLongLong dst_offset, WebIDL::UnsignedLong length)
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{
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// If dstBuffer is a DataView, let elementSize be 1; otherwise, let elementSize be dstBuffer.BYTES_PER_ELEMENT.
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size_t element_size = dst_buffer->element_size();
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// If length is 0:
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size_t copy_length;
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if (length == 0) {
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// If dstBuffer is a DataView, let copyLength be dstBuffer.byteLength - dstOffset; the typed elements in the
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// text below are bytes. Otherwise, let copyLength be dstBuffer.length - dstOffset.
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copy_length = dst_buffer->byte_length() / element_size - dst_offset;
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}
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// Otherwise, let copyLength be length.
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else {
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copy_length = length;
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}
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// If copyLength is 0, no data is written to dstBuffer, but this does not cause a GL error to be generated.
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if (copy_length == 0)
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return;
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// If dstOffset is greater than dstBuffer.length (or dstBuffer.byteLength in the case of DataView), generates an
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// INVALID_VALUE error.
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size_t dst_offset_in_bytes = dst_offset * element_size;
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if (dst_offset_in_bytes > dst_buffer->byte_length()) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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// If dstOffset + copyLength is greater than dstBuffer.length (or dstBuffer.byteLength in the case of DataView),
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// generates an INVALID_VALUE error.
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size_t copy_bytes = copy_length * element_size;
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if (dst_offset_in_bytes + copy_bytes > dst_buffer->byte_length()) {
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set_error(GL_INVALID_VALUE);
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return;
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}
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// If copyLength is greater than zero, copy copyLength typed elements (each of size elementSize) from buf into
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// dstBuffer, reading buf starting at byte index srcByteOffset and writing into dstBuffer starting at element
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// index dstOffset.
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auto* buffer_data = glMapBufferRange(target, src_byte_offset, copy_bytes, GL_MAP_READ_BIT);
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if (!buffer_data)
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return;
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dst_buffer->write({ buffer_data, copy_bytes }, dst_offset_in_bytes);
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glUnmapBuffer(target);
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}
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void WebGL2RenderingContextImpl::blit_framebuffer(WebIDL::Long src_x0, WebIDL::Long src_y0, WebIDL::Long src_x1, WebIDL::Long src_y1, WebIDL::Long dst_x0, WebIDL::Long dst_y0, WebIDL::Long dst_x1, WebIDL::Long dst_y1, WebIDL::UnsignedLong mask, WebIDL::UnsignedLong filter)
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{
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m_context->make_current();
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@ -29,6 +29,7 @@ public:
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virtual void needs_to_present() = 0;
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virtual void set_error(GLenum) = 0;
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void copy_buffer_sub_data(WebIDL::UnsignedLong read_target, WebIDL::UnsignedLong write_target, WebIDL::LongLong read_offset, WebIDL::LongLong write_offset, WebIDL::LongLong size);
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void get_buffer_sub_data(WebIDL::UnsignedLong target, WebIDL::LongLong src_byte_offset, GC::Root<WebIDL::ArrayBufferView> dst_buffer, WebIDL::UnsignedLongLong dst_offset, WebIDL::UnsignedLong length);
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void blit_framebuffer(WebIDL::Long src_x0, WebIDL::Long src_y0, WebIDL::Long src_x1, WebIDL::Long src_y1, WebIDL::Long dst_x0, WebIDL::Long dst_y0, WebIDL::Long dst_x1, WebIDL::Long dst_y1, WebIDL::UnsignedLong mask, WebIDL::UnsignedLong filter);
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void framebuffer_texture_layer(WebIDL::UnsignedLong target, WebIDL::UnsignedLong attachment, GC::Root<WebGLTexture> texture, WebIDL::Long level, WebIDL::Long layer);
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void invalidate_framebuffer(WebIDL::UnsignedLong target, Vector<WebIDL::UnsignedLong> attachments);
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