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LibWeb/WebGL2: Implement drawArraysInstanced
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@ -364,7 +364,7 @@ interface mixin WebGL2RenderingContextBase {
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// Writing to the drawing buffer
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undefined vertexAttribDivisor(GLuint index, GLuint divisor);
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[FIXME] undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
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undefined drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
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undefined drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
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[FIXME] undefined drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
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@ -35,6 +35,7 @@ static bool gl_function_modifies_framebuffer(StringView function_name)
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|| function_name == "clearBufferuiv"sv
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|| function_name == "clearBufferfi"sv
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|| function_name == "drawArrays"sv
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|| function_name == "drawArraysInstanced"sv
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|| function_name == "drawElements"sv
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|| function_name == "drawElementsInstanced"sv
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|| function_name == "blitFramebuffer"sv
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