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LibWeb/WebAudio: Implement basic startRendering
Adds passing WPT. Does not handle actually rendering audio yet.
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@ -1,12 +1,17 @@
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/*
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* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
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* Copyright (c) 2025, Ben Eidson <b.e.eidson@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/Navigable.h>
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#include <LibWeb/HTML/Scripting/TemporaryExecutionContext.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/WebAudio/AudioBuffer.h>
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#include <LibWeb/WebAudio/AudioDestinationNode.h>
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#include <LibWeb/WebAudio/OfflineAudioContext.h>
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@ -23,7 +28,7 @@ WebIDL::ExceptionOr<GC::Ref<OfflineAudioContext>> OfflineAudioContext::construct
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TRY(verify_audio_options_inside_nominal_range(realm, context_options.number_of_channels, context_options.length, context_options.sample_rate));
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// Let c be a new OfflineAudioContext object. Initialize c as follows:
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auto c = realm.create<OfflineAudioContext>(realm, context_options.length, context_options.sample_rate);
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auto c = realm.create<OfflineAudioContext>(realm, context_options.number_of_channels, context_options.length, context_options.sample_rate);
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// 1. Set the [[control thread state]] for c to "suspended".
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c->set_control_state(Bindings::AudioContextState::Suspended);
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@ -58,7 +63,86 @@ OfflineAudioContext::~OfflineAudioContext() = default;
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// https://webaudio.github.io/web-audio-api/#dom-offlineaudiocontext-startrendering
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WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> OfflineAudioContext::start_rendering()
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{
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return WebIDL::NotSupportedError::create(realm(), "FIXME: Implement OfflineAudioContext::start_rendering"_utf16);
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auto& realm = this->realm();
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// 1. If this’s relevant global object’s associated Document is not fully active then return a promise rejected with "InvalidStateError" DOMException.
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auto& window = as<HTML::Window>(HTML::relevant_global_object(*this));
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auto const& associated_document = window.associated_document();
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if (!associated_document.is_fully_active()) {
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auto error = WebIDL::InvalidStateError::create(realm, "Document is not fully active"_utf16);
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return WebIDL::create_rejected_promise_from_exception(realm, error);
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}
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// AD-HOC: Not in spec explicitly, but this should account for detached iframes too. See /the-offlineaudiocontext-interface/startrendering-after-discard.html WPT.
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auto navigable = window.navigable();
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if (navigable && navigable->has_been_destroyed()) {
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auto error = WebIDL::InvalidStateError::create(realm, "The iframe has been detached"_utf16);
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return WebIDL::create_rejected_promise_from_exception(realm, error);
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}
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// 2. If the [[rendering started]] slot on the OfflineAudioContext is true, return a rejected promise with InvalidStateError, and abort these steps.
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if (m_rendering_started) {
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auto error = WebIDL::InvalidStateError::create(realm, "Rendering is already started"_utf16);
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return WebIDL::create_rejected_promise_from_exception(realm, error);
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}
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// 3. Set the [[rendering started]] slot of the OfflineAudioContext to true.
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m_rendering_started = true;
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// 4. Let promise be a new promise.
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auto promise = WebIDL::create_promise(realm);
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// 5. Create a new AudioBuffer, with a number of channels, length and sample rate equal respectively to the
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// numberOfChannels, length and sampleRate values passed to this instance’s constructor in the contextOptions
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// parameter.
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auto buffer_result = create_buffer(m_number_of_channels, length(), sample_rate());
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// 6. If an exception was thrown during the preceding AudioBuffer constructor call, reject promise with this exception.
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if (buffer_result.is_exception()) {
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return WebIDL::create_rejected_promise_from_exception(realm, buffer_result.exception());
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}
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// Assign this buffer to an internal slot [[rendered buffer]] in the OfflineAudioContext.
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m_rendered_buffer = buffer_result.release_value();
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// 7. Otherwise, in the case that the buffer was successfully constructed, begin offline rendering.
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begin_offline_rendering(promise);
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// 8. Append promise to [[pending promises]].
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m_pending_promises.append(promise);
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// 9. Return promise.
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return promise;
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}
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void OfflineAudioContext::begin_offline_rendering(GC::Ref<WebIDL::Promise> promise)
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{
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auto& realm = this->realm();
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// To begin offline rendering, the following steps MUST happen on a rendering thread that is created for the occasion.
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// FIXME: 1: Given the current connections and scheduled changes, start rendering length sample-frames of audio into [[rendered buffer]]
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// FIXME: 2: For every render quantum, check and suspend rendering if necessary.
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// FIXME: 3: If a suspended context is resumed, continue to render the buffer.
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// 4: Once the rendering is complete, queue a media element task to execute the following steps:
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queue_a_media_element_task(GC::create_function(heap(), [&realm, promise, this]() {
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HTML::TemporaryExecutionContext context(realm, HTML::TemporaryExecutionContext::CallbacksEnabled::Yes);
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// 4.1 Resolve the promise created by startRendering() with [[rendered buffer]].
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WebIDL::resolve_promise(realm, promise, this->m_rendered_buffer);
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// AD-HOC: Remove resolved promise from [[pending promises]]
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// https://github.com/WebAudio/web-audio-api/issues/2648
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m_pending_promises.remove_all_matching([promise](GC::Ref<WebIDL::Promise> const& p) {
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return p.ptr() == promise.ptr();
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});
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// 4.2: Queue a media element task to fire an event named complete at the OfflineAudioContext using OfflineAudioCompletionEvent
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// whose renderedBuffer property is set to [[rendered buffer]].
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// FIXME: Need to implement OfflineAudioCompletionEvent.
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queue_a_media_element_task(GC::create_function(heap(), [&realm, this]() {
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this->dispatch_event(DOM::Event::create(realm, HTML::EventNames::complete));
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}));
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}));
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}
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WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> OfflineAudioContext::resume()
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@ -91,9 +175,10 @@ void OfflineAudioContext::set_oncomplete(GC::Ptr<WebIDL::CallbackType> value)
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set_event_handler_attribute(HTML::EventNames::complete, value);
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}
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OfflineAudioContext::OfflineAudioContext(JS::Realm& realm, WebIDL::UnsignedLong length, float sample_rate)
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OfflineAudioContext::OfflineAudioContext(JS::Realm& realm, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate)
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: BaseAudioContext(realm, sample_rate)
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, m_length(length)
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, m_number_of_channels(number_of_channels)
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{
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}
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@ -106,6 +191,7 @@ void OfflineAudioContext::initialize(JS::Realm& realm)
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void OfflineAudioContext::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_rendered_buffer);
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}
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}
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
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* Copyright (c) 2025, Ben Eidson <b.e.eidson@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -42,12 +43,18 @@ public:
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void set_oncomplete(GC::Ptr<WebIDL::CallbackType>);
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private:
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OfflineAudioContext(JS::Realm&, WebIDL::UnsignedLong length, float sample_rate);
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OfflineAudioContext(JS::Realm&, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
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virtual void initialize(JS::Realm&) override;
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virtual void visit_edges(Cell::Visitor&) override;
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WebIDL::UnsignedLong m_length {};
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WebIDL::UnsignedLong m_number_of_channels {};
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bool m_rendering_started { false };
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GC::Ptr<AudioBuffer> m_rendered_buffer;
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void begin_offline_rendering(GC::Ref<WebIDL::Promise> promise);
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};
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}
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@ -1 +1,2 @@
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128
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InvalidStateError: Rendering is already started
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@ -0,0 +1,6 @@
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Harness status: OK
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Found 1 tests
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1 Pass
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Pass startRendering()
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<!DOCTYPE html>
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<script src="../include.js"></script>
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<script>
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asyncTest(async done => {
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// Once the ctor‑offlineaudiocontext WPT test is updated to check
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// renderQuantumSize and renderSizeHint, this test is not needed.
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test(() => {
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const audioContext = new OfflineAudioContext(1, 1, 44100)
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println(`${audioContext.renderQuantumSize}`);
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// Second call must reject with InvalidStateError
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await audioContext.startRendering();
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try {
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await audioContext.startRendering();
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println('FAIL: started rendering on repeated call');
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} catch (e) {
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println(`${e}`);
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}
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done();
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});
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</script>
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@ -0,0 +1,24 @@
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<!doctype html>
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<title>Test for rejected promise from startRendering() on an
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OfflineAudioContext in a discarded browsing context</title>
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<script src=../../../resources/testharness.js></script>
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<script src=../../../resources/testharnessreport.js></script>
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<body></body>
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<script>
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let context;
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let childDOMException;
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setup(() => {
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const frame = document.createElement('iframe');
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document.body.appendChild(frame);
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context = new frame.contentWindow.OfflineAudioContext(
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{length: 1, sampleRate: 48000});
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childDOMException = frame.contentWindow.DOMException;
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frame.remove();
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});
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promise_test((t) => promise_rejects_dom(
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t, 'InvalidStateError', childDOMException, context.startRendering()),
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'startRendering()');
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// decodeAudioData() is tested in
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// offlineaudiocontext-detached-execution-context.html
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</script>
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