mirror of
https://github.com/zebrajr/SamRewritten.git
synced 2025-12-06 12:19:51 +01:00
Merge branch 'dev' into master
This commit is contained in:
commit
e6cda85bd8
10
.github/workflows/build.yml
vendored
10
.github/workflows/build.yml
vendored
|
|
@ -15,7 +15,7 @@ jobs:
|
|||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest]
|
||||
os: [ubuntu-20.04]
|
||||
cc: [gcc]
|
||||
runs-on: ${{ matrix.os }}
|
||||
env:
|
||||
|
|
@ -23,8 +23,14 @@ jobs:
|
|||
steps:
|
||||
- run: sudo apt-get update -y
|
||||
- run: sudo apt-get install -y libgtkmm-3.0-dev libcurl4-gnutls-dev libyajl-dev valgrind
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v3
|
||||
- run: make
|
||||
- run: sudo make install
|
||||
- run: make clean
|
||||
- run: which samrewritten
|
||||
- run: cd package && ./build_appimage.sh
|
||||
- name: Upload artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: SamRewritten
|
||||
path: package/Sam*.AppImage
|
||||
|
|
|
|||
64
README.md
64
README.md
|
|
@ -16,22 +16,25 @@ A Steam Achievements Manager for Linux
|
|||
|
||||
# Introduction
|
||||
|
||||
SamRewritten is an open-source program that allows you to unlock and relock your Steam achievements. It is named after the famous Steam Achievement Manager written by Gibbed, and implements its functionalities on Linux, and more!
|
||||
SamRewritten is an open-source desktop application that allows you to unlock and relock your Steam achievements. It is named after the famous Steam Achievement Manager [written by Gibbed](https://github.com/gibbed/SteamAchievementManager), and implements its functionalities on Linux, and more!
|
||||
|
||||
It comes with third-party tools integration and a nice user interface.
|
||||
|
||||
SamRewritten is constantly under development, if you think you can give us a hand, feel free to reach us :)
|
||||
SamRewritten is always evolving, we would be thrilled to listen to your feedback, ideas, and contributions!
|
||||
|
||||
### ⚠️ SamRewritten only works if Steam has been installed through your package manager (apt, pacman, ...).
|
||||
### ⚠️ Flatpak is *not* supported but contributions are welcome!
|
||||
|
||||
# Installation
|
||||
|
||||
AppImage downloads are readily available from [the releases tab](https://github.com/PaulCombal/SamRewritten/releases).
|
||||
|
||||
Arch users can install SamRewritten from the AUR by installing the `samrewritten-git` package.
|
||||
Run SamRewritten by opening the corresponding desktop entry, or by using the `samrewritten` command.
|
||||
|
||||
On Gentoo, SamRewritten is available as `games-util/samrewritten` through [the GURU overlay](https://wiki.gentoo.org/wiki/Project:GURU).
|
||||
|
||||
# Building
|
||||
|
||||
To build this project, clone this repository on your PC, and run the `make` command within the repository folder that you downloaded.
|
||||
|
||||
Alternatively, you can download one of our releases in the AppImage format. Check the 'Release' tab of this repository to find them.
|
||||
To build your own AppImage, build SamRewritten normally, then execute `build_appimage.sh` in the `package` folder, it will take care of everything for you.
|
||||
|
||||
To build this project from source, clone and enter this repository, and run `make`.
|
||||
For Arch users, there is also a PKGBUILD within the `package` folder if you wish to build it using `makepkg`.
|
||||
|
||||
If you're encountering issues building SamRewritten, make sure you have installed the required packages on your machine. You'll most likely need Steam, curl, yajl, GTK 3, and GLib.
|
||||
|
|
@ -44,19 +47,10 @@ If you're encountering issues building SamRewritten, make sure you have installe
|
|||
|
||||
* **Fedora 32+**: `$ sudo dnf install gtkmm30 gtkmm30-devel yajl-devel curl-devel g++`
|
||||
|
||||
To run SamRewritten, simply launch `$ ./bin/launch.sh`
|
||||
|
||||
## AUR Installation
|
||||
To run your SamRewritten build, use `$ ./bin/launch.sh`
|
||||
|
||||
You can install SamRewritten from the AUR by installing the `samrewritten-git` package.
|
||||
|
||||
Run SamRewritten by opening the corresponding desktop entry, or by using the `samrewritten` command.
|
||||
|
||||
## Gentoo Installation
|
||||
|
||||
SamRewritten is available as `games-util/samrewritten` through the GURU overlay:
|
||||
|
||||
https://wiki.gentoo.org/wiki/Project:GURU
|
||||
To build your own AppImage, build SamRewritten normally, then execute `build_appimage.sh` from the `package` folder. A new AppImage will be generated with libraries from your system.
|
||||
|
||||
# Features
|
||||
|
||||
|
|
@ -71,11 +65,11 @@ SamRewritten's features match and exceed the original SAM:
|
|||
* Ability to show percent of players who achieved an achievement
|
||||
* Ability to time achievement modifications
|
||||
|
||||
This last one warrants some explanation. SamRewritten allows you to specify across what time period, with what spacing, and in what order to lock/unlock achievements. For example, you can unlock 10 achievements of your choice in a random order across 4 hours with random spacing between them. This is a powerful tool to allow you to make achievement management look more normal, rather than unlocking them all at once. This option can be accessed in the GUI by starting a game -> inputting the achievement modifications -> click the menu -> Start Timed Modifications -> choose your parameters -> Submit. The same functionality can be used with the CLI as well via the `--timed` parameter - an example is given below.
|
||||
This last one warrants some explanation. SamRewritten allows you to specify across what time period, with what spacing, and in what order to lock/unlock achievements. For example, you can unlock 10 achievements of your choice in a random order across 4 hours with random spacing between them. This is a powerful tool to allow you to make achievement management look more natural, rather than unlocking them all at once. This option can be accessed in the GUI by starting a game, selecting the achievement modifications, click the menu icon, then selcting Start Timed Modifications. The same functionality can be used with the CLI as well via the `--timed` parameter - an example is given in the next section.
|
||||
|
||||
# Command line options
|
||||
|
||||
I know you linux geeks love to use command line options! SamRewritten's commandline can do all the operations its GUI can! If no commandline arguments are given, the GUI will be launched.
|
||||
As linux geeks we love to use command line options! SamRewritten's commandline can do all the operations its GUI can! Given no arguments, SamRewritten will launch graphically.
|
||||
|
||||
```
|
||||
Usage:
|
||||
|
|
@ -84,12 +78,19 @@ Usage:
|
|||
--apps Get the list of your owned apps.
|
||||
-h, --help Show CLI help.
|
||||
-a, --app arg Set which AppId you want to use. Same as using
|
||||
positional 'AppId'
|
||||
positional 'AppId'.
|
||||
-i, --idle Set your Steam profile as 'ingame'. Ctrl+c to
|
||||
stop.
|
||||
--ls Display achievements and stats for selected app.
|
||||
--sort arg Sort option for --ls. You can leave empty or set
|
||||
to 'unlock_rate'
|
||||
to 'unlock_rate'.
|
||||
--filter-achieved arg Filter option for --ls. You can use with 'yes'/'y'
|
||||
or 'no'/'n' to only filter achived or not achieved ones.
|
||||
Default is all.
|
||||
--filter-protected arg Filter option for --ls. You can use with 'yes'/'y'
|
||||
or 'no'/'n' to only filter protected or not protected ones.
|
||||
Default is all.
|
||||
--nostats Do not displays stats after achievements.
|
||||
--unlock arg Unlock achievements for an AppId. Separate
|
||||
achievement names by a comma.
|
||||
--lock arg Lock achievements for an AppId. Separate
|
||||
|
|
@ -105,16 +106,17 @@ Usage:
|
|||
or 'days'. Default is seconds
|
||||
--spacing arg Control the spacing between appying each
|
||||
modification for --timed modifications. Set to 'even' or
|
||||
'random'. Default is even
|
||||
'random'. Default is even.
|
||||
--order arg Control the order --timed achievement
|
||||
modifications are applied in. Set to 'selection' or
|
||||
'random'. Default is selection
|
||||
'random'. Default is selection.
|
||||
--timestamps Displays timestamps before time related information.
|
||||
--statnames arg Change stats for an AppId. Separate stat names
|
||||
by a comma. Use with statvalues to name the values
|
||||
in order
|
||||
in order.
|
||||
--statvalues arg Change stats for an AppId. Separate stat values
|
||||
by a comma. Use with statnames to name the values
|
||||
in order
|
||||
in order.
|
||||
-p, --launch_achievements Launch SamRewritten GUI and immediately switch
|
||||
to achievements page for the app.
|
||||
--launch Actually just launch the app.
|
||||
|
|
@ -145,12 +147,12 @@ samrewritten 54 --timed --unlock ach_500_kills,ach_found_something --amount 4 --
|
|||
|
||||
## Third-party apps integration
|
||||
|
||||
SamRewritten uses JSON to communicate between the interface and the "backend logic". Communications are transmitted via unix sockets. If you plan to make an app using some of SamRewritten's features, feel free to ask for help, for features, or to contribute.
|
||||
SamRewritten uses JSON to communicate between the interface and the "backend logic" via sockets. If you plan to make an app using some of SamRewritten's features, feel free to ask for help, for support, for features, or to contribute.
|
||||
|
||||
## I want to contribute, where to start?
|
||||
|
||||
You can find an overview of SamRewritten's internal logic and more [here, in the doc folder](doc/OVERVIEW.md).
|
||||
You can find an overview of SamRewritten's internal logic and more [in the doc folder](doc/OVERVIEW.md). If you need more help getting started, feel free to ask questions and open issues. The more feedback we collect, the better we can make the documentation!
|
||||
|
||||
## Footnotes
|
||||
|
||||
This software is licensed under the GNU GPL v3 and comes with no warranty. Use it at your own risk. We believe you should not get any ban using it, but we do not take any responsibility over your user experience.
|
||||
This software is licensed under the GNU GPL v3 and comes with no warranty. Use it at your own risk. We believe you should not get any Steam ban using it, but we do not take any responsibility over your user experience.
|
||||
|
|
|
|||
|
|
@ -21,6 +21,8 @@ SamRewritten uses [yajl](https://lloyd.github.io/yajl/) for JSON serialization a
|
|||
|
||||
To interface with Steam, SamRewritten uses Valve's Steamworks C++ SDK, available for download from [this page](https://partner.steamgames.com/doc/sdk). The file `bin/libsteam_api.so` as well as the folder `steam/` originate from this SDK.
|
||||
|
||||
For CLI output table formatting, SamRewritten uses [TextTable](https://github.com/haarcuba/cpp-text-table).
|
||||
|
||||
## Standard usage of Steamworks SDK
|
||||
|
||||
You can find here [the framework's documentation](https://partner.steamgames.com/doc/sdk/api). Please have a quick overview of it to understand the following paragraphs.
|
||||
|
|
|
|||
|
|
@ -7,8 +7,12 @@ if [ ! -f ../bin/samrewritten ]; then
|
|||
popd
|
||||
fi
|
||||
|
||||
export LINUXDEPLOY="squashfs-root/usr/bin/linuxdeploy"
|
||||
|
||||
rm -rf AppDir
|
||||
./linuxdeploy-x86_64.AppImage --appdir AppDir
|
||||
chmod +x linuxdeploy-x86_64.AppImage
|
||||
./linuxdeploy-x86_64.AppImage --appimage-extract
|
||||
$LINUXDEPLOY --appdir AppDir
|
||||
grep -v Icon samrewritten.desktop > AppDir/myapp.desktop
|
||||
echo Icon=myapp >> AppDir/myapp.desktop
|
||||
cp ../assets/icon_256.png AppDir/myapp.png
|
||||
|
|
@ -29,4 +33,8 @@ cp ../bin/samrewritten AppDir/usr/bin
|
|||
cp ../bin/libsteam_api.so AppDir/usr/lib
|
||||
cp ../assets/icon_256.png AppDir/usr/assets/
|
||||
|
||||
LD_LIBRARY_PATH=AppDir/usr/lib ./linuxdeploy-x86_64.AppImage --appdir AppDir --output appimage
|
||||
LD_LIBRARY_PATH=AppDir/usr/lib $LINUXDEPLOY --appdir AppDir
|
||||
rm AppDir/usr/lib/libglib-2.0.so.0
|
||||
|
||||
$LINUXDEPLOY-plugin-appimage --appdir AppDir
|
||||
rm -rf squashfs-root
|
||||
|
|
|
|||
Binary file not shown.
694
src/cli/TextTable.h
Normal file
694
src/cli/TextTable.h
Normal file
|
|
@ -0,0 +1,694 @@
|
|||
/*
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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|
||||
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|
||||
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|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
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||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
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|
||||
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|
||||
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||||
This option is useful when you wish to copy part of the code of
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||||
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|
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||||
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|
||||
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|
||||
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||||
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||||
If distribution of object code is made by offering access to copy
|
||||
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|
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|
||||
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||||
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||||
|
||||
5. A program that contains no derivative of any portion of the
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||||
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|
||||
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||||
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||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
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|
||||
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|
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|
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||||
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||||
When a "work that uses the Library" uses material from a header file
|
||||
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|
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||||
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||||
If such an object file uses only numerical parameters, data
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||||
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|
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|
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|
||||
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||||
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||||
Otherwise, if the work is a derivative of the Library, you may
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||||
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|
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||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
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|
||||
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|
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|
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|
||||
You must give prominent notice with each copy of the work that the
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
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|
||||
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|
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|
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||||
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|
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|
||||
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|
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||||
d) If distribution of the work is made by offering access to copy
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||||
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For an executable, the required form of the "work that uses the
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||||
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||||
It may happen that this requirement contradicts the license
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7. You may place library facilities that are a work based on the
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||||
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|
||||
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8. You may not copy, modify, sublicense, link with, or distribute
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||||
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10. Each time you redistribute the Library (or any work based on the
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You are not responsible for enforcing compliance by third parties with
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||||
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||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
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|
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||||
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||||
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||||
If any portion of this section is held invalid or unenforceable under any
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|
||||
and the section as a whole is intended to apply in other circumstances.
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||||
It is not the purpose of this section to induce you to infringe any
|
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|
||||
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|
||||
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|
||||
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|
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|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
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||||
|
||||
12. If the distribution and/or use of the Library is restricted in
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||||
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||||
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|
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|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
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|
||||
Such new versions will be similar in spirit to the present version,
|
||||
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||||
Each version is given a distinguishing version number. If the Library
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
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||||
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|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
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|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
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||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
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|
||||
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|
||||
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|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
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|
||||
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|
||||
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|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
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|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
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|
||||
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|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
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|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
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|
||||
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|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifdef TEXTTABLE_ENCODE_MULTIBYTE_STRINGS
|
||||
#include <clocale>
|
||||
#ifndef TEXTTABLE_USE_EN_US_UTF8
|
||||
#define TEXTTABLE_USE_EN_US_UTF8
|
||||
#endif
|
||||
#endif
|
||||
|
||||
class TextTable {
|
||||
public:
|
||||
enum class Alignment { LEFT, RIGHT };
|
||||
typedef std::vector<std::string> Row;
|
||||
TextTable()
|
||||
: _horizontal('-'), _vertical('|'), _corner('+'), _has_ruler(true) {}
|
||||
|
||||
TextTable(char horizontal, char vertical, char corner)
|
||||
: _horizontal(horizontal), _vertical(vertical), _corner(corner),
|
||||
_has_ruler(true) {}
|
||||
|
||||
explicit TextTable(char vertical)
|
||||
: _horizontal('\0'), _vertical(vertical), _corner('\0'),
|
||||
_has_ruler(false) {}
|
||||
|
||||
void setAlignment(unsigned i, Alignment alignment) {
|
||||
_alignment[i] = alignment;
|
||||
}
|
||||
|
||||
Alignment alignment(unsigned i) const { return _alignment[i]; }
|
||||
|
||||
char vertical() const { return _vertical; }
|
||||
|
||||
char horizontal() const { return _horizontal; }
|
||||
|
||||
void add(const std::string& content) { _current.push_back(content); }
|
||||
|
||||
void endOfRow() {
|
||||
_rows.push_back(_current);
|
||||
_current.assign(0, "");
|
||||
}
|
||||
|
||||
template <typename Iterator> void addRow(Iterator begin, Iterator end) {
|
||||
for (auto i = begin; i != end; ++i) {
|
||||
add(*i);
|
||||
}
|
||||
endOfRow();
|
||||
}
|
||||
|
||||
template <typename Container> void addRow(const Container& container) {
|
||||
addRow(container.begin(), container.end());
|
||||
}
|
||||
|
||||
const std::vector<Row>& rows() const { return _rows; }
|
||||
|
||||
void setup() const {
|
||||
determineWidths();
|
||||
setupAlignment();
|
||||
}
|
||||
|
||||
std::string ruler() const {
|
||||
std::string result;
|
||||
result += _corner;
|
||||
for (auto width = _width.begin(); width != _width.end(); ++width) {
|
||||
result += repeat(*width, _horizontal);
|
||||
result += _corner;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int width(unsigned i) const { return _width[i]; }
|
||||
|
||||
bool has_ruler() const { return _has_ruler; }
|
||||
|
||||
int correctDistance(const std::string& string_to_correct) const {
|
||||
return static_cast<int>(string_to_correct.size()) -
|
||||
static_cast<int>(glyphLength(string_to_correct));
|
||||
};
|
||||
|
||||
private:
|
||||
const char _horizontal;
|
||||
const char _vertical;
|
||||
const char _corner;
|
||||
const bool _has_ruler;
|
||||
Row _current;
|
||||
std::vector<Row> _rows;
|
||||
std::vector<unsigned> mutable _width;
|
||||
std::vector<unsigned> mutable _utf8width;
|
||||
std::map<unsigned, Alignment> mutable _alignment;
|
||||
|
||||
static std::string repeat(unsigned times, char c) {
|
||||
std::string result;
|
||||
for (; times > 0; --times)
|
||||
result += c;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
unsigned columns() const { return _rows[0].size(); }
|
||||
|
||||
unsigned glyphLength(const std::string& s) const {
|
||||
unsigned int _byteLength = s.length();
|
||||
#ifdef TEXTTABLE_ENCODE_MULTIBYTE_STRINGS
|
||||
#ifdef TEXTTABLE_USE_EN_US_UTF8
|
||||
std::setlocale(LC_ALL, "en_US.utf8");
|
||||
#else
|
||||
#error You need to specify the encoding if the TextTable library uses multybyte string encoding!
|
||||
#endif
|
||||
unsigned int u = 0;
|
||||
const char *c_str = s.c_str();
|
||||
unsigned _glyphLength = 0;
|
||||
while (u < _byteLength) {
|
||||
u += std::mblen(&c_str[u], _byteLength - u);
|
||||
_glyphLength += 1;
|
||||
}
|
||||
return _glyphLength;
|
||||
#else
|
||||
return _byteLength;
|
||||
#endif
|
||||
}
|
||||
|
||||
void determineWidths() const {
|
||||
if (_rows.empty()) {
|
||||
return;
|
||||
}
|
||||
_width.assign(columns(), 0);
|
||||
_utf8width.assign(columns(), 0);
|
||||
for (auto rowIterator = _rows.begin(); rowIterator != _rows.end();
|
||||
++rowIterator) {
|
||||
Row const &row = *rowIterator;
|
||||
for (unsigned i = 0; i < row.size(); ++i) {
|
||||
_width[i] =
|
||||
_width[i] > glyphLength(row[i]) ? _width[i] : glyphLength(row[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setupAlignment() const {
|
||||
if (_rows.empty()) {
|
||||
return;
|
||||
}
|
||||
for (unsigned i = 0; i < columns(); ++i) {
|
||||
if (_alignment.find(i) == _alignment.end()) {
|
||||
_alignment[i] = Alignment::LEFT;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
inline std::ostream &operator<<(std::ostream &stream, const TextTable& table) {
|
||||
if (table.rows().empty()) {
|
||||
return stream;
|
||||
}
|
||||
table.setup();
|
||||
if (table.has_ruler()) {
|
||||
stream << table.ruler() << "\n";
|
||||
}
|
||||
for (auto rowIterator = table.rows().begin();
|
||||
rowIterator != table.rows().end(); ++rowIterator) {
|
||||
TextTable::Row const &row = *rowIterator;
|
||||
stream << table.vertical();
|
||||
for (unsigned i = 0; i < row.size(); ++i) {
|
||||
auto alignment = table.alignment(i) == TextTable::Alignment::LEFT
|
||||
? std::left
|
||||
: std::right;
|
||||
// std::setw( width ) works as follows: a string which goes in the stream
|
||||
// with byte length (!) l is filled with n spaces so that l+n=width. For a
|
||||
// utf8 encoded string the glyph length g might be smaller than l. We need
|
||||
// n spaces so that g+n=width which is equivalent to g+n+l-l=width ==> l+n
|
||||
// = width+l-g l-g (that means glyph length minus byte length) has to be
|
||||
// added to the width argument. l-g is computed by correctDistance.
|
||||
stream << std::setw(table.width(i) + table.correctDistance(row[i]))
|
||||
<< alignment << row[i];
|
||||
stream << table.vertical();
|
||||
}
|
||||
stream << "\n";
|
||||
if (table.has_ruler()) {
|
||||
stream << table.ruler() << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
return stream;
|
||||
}
|
||||
|
|
@ -3,17 +3,18 @@
|
|||
#include "../globals.h"
|
||||
#include "../common/cxxopts.hpp"
|
||||
#include "../common/functions.h"
|
||||
#include "TextTable.h"
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <csignal>
|
||||
#include <thread>
|
||||
#include <unistd.h>
|
||||
#include <ctime>
|
||||
|
||||
void handle_sigint_cli(int signum)
|
||||
{
|
||||
std::cout << "Quitting cli idling" << std::endl;
|
||||
g_steam->quit_game();
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
|
|
@ -21,7 +22,13 @@ void idle_app(AppId_t appid)
|
|||
{
|
||||
std::cout << "Idling from command line " << appid << std::endl;
|
||||
g_steam->launch_app(appid);
|
||||
signal(SIGINT, handle_sigint_cli);
|
||||
struct sigaction sigIntHandler;
|
||||
|
||||
sigIntHandler.sa_handler = handle_sigint_cli;
|
||||
sigemptyset(&sigIntHandler.sa_mask);
|
||||
sigIntHandler.sa_flags = 0;
|
||||
|
||||
sigaction(SIGINT, &sigIntHandler, NULL);
|
||||
|
||||
// Wait for ctrl+c, so we can kill both processes, otherwise
|
||||
// GUI process will exit while game process still goes on
|
||||
|
|
@ -30,6 +37,12 @@ void idle_app(AppId_t appid)
|
|||
}
|
||||
}
|
||||
|
||||
char* current_time_as_string()
|
||||
{
|
||||
std::time_t now = std::time(nullptr);
|
||||
return std::asctime(std::localtime(&now));
|
||||
}
|
||||
|
||||
bool compareByUnlockRateDesc(const Achievement_t &a, const Achievement_t &b)
|
||||
{
|
||||
return a.global_achieved_rate > b.global_achieved_rate;
|
||||
|
|
@ -47,6 +60,8 @@ bool go_cli_mode(int argc, char* argv[], AppId_t *return_app_id) {
|
|||
("a,app", "Set which AppId you want to use. Same as using positional 'AppId'", cxxopts::value<AppId_t>())
|
||||
("i,idle", "Set your Steam profile as 'ingame'. Ctrl+c to stop.")
|
||||
("ls", "Display achievements and stats for selected app.")
|
||||
("filter-achieved", "Filter option for --ls. You can use with 'yes'/'y' or 'no'/'n' to only filter achived or not achieved ones", cxxopts::value<std::string>())
|
||||
("filter-protected", "Filter option for --ls. You can use with 'yes'/'y' or 'no'/'n' to only filter protected or not protected ones", cxxopts::value<std::string>())
|
||||
("sort", "Sort option for --ls. You can leave empty or set to 'unlock_rate'", cxxopts::value<std::string>())
|
||||
("unlock", "Unlock achievements for an AppId. Separate achievement names by a comma.", cxxopts::value<std::vector<std::string>>())
|
||||
("lock", "Lock achievements for an AppId. Separate achievement names by a comma.", cxxopts::value<std::vector<std::string>>())
|
||||
|
|
@ -58,6 +73,8 @@ bool go_cli_mode(int argc, char* argv[], AppId_t *return_app_id) {
|
|||
("statnames", "Change stats for an AppId. Separate stat names by a comma. Use with statvalues to name the values in order", cxxopts::value<std::vector<std::string>>())
|
||||
("statvalues", "Change stats for an AppId. Separate stat values by a comma. Use with statnames to name the values in order", cxxopts::value<std::vector<std::string>>())
|
||||
("p,launch_achievements", "Launch SamRewritten GUI and immediately switch to achievements page for the app.") // This is used by the GUI for launching in a new window
|
||||
("nostats", "Do not display stats")
|
||||
("timestamps", "Display timestamps on time related information")
|
||||
("launch", "Actually just launch the app.");
|
||||
|
||||
options.parse_positional({"app"});
|
||||
|
|
@ -121,6 +138,9 @@ bool go_cli_mode(int argc, char* argv[], AppId_t *return_app_id) {
|
|||
return true;
|
||||
}
|
||||
|
||||
MODIFICATION_ACHIEVED mod_achieved = ACHIEVED_ALL;
|
||||
MODIFICATION_PROTECTED mod_protected = PROTECTED_ALL;
|
||||
|
||||
g_steam->launch_app(app);
|
||||
g_steam->refresh_achievements_and_stats();
|
||||
auto achievements = g_steam->get_achievements();
|
||||
|
|
@ -138,46 +158,106 @@ bool go_cli_mode(int argc, char* argv[], AppId_t *return_app_id) {
|
|||
}
|
||||
}
|
||||
|
||||
if (result.count("filter-achieved") > 0) {
|
||||
std::string achieved = result["filter-achieved"].as<std::string>();
|
||||
|
||||
// https://github.com/haarcuba/cpp-text-table -> worth? nah but best I've found
|
||||
std::cout << "API Name \t\tName \t\tDescription \t\tUnlock rate \t\tUnlocked \t\tProtected\n";
|
||||
std::cout << "--------------------------------------------------------------" << std::endl;
|
||||
for ( Achievement_t& achievement : achievements )
|
||||
{
|
||||
std::cout
|
||||
<< achievement.id << " \t"
|
||||
<< achievement.name << " \t"
|
||||
<< achievement.desc << " \t"
|
||||
<< achievement.global_achieved_rate << "% \t"
|
||||
<< (achievement.achieved ? "✔️" : "❌") << " \t"
|
||||
<< (is_permission_protected(achievement.permission) ? "Yes" : "No") << std::endl;
|
||||
if (achieved == "no" || achieved == "n") {
|
||||
mod_achieved = NOT_ACHIEVED;
|
||||
} else if (achieved == "yes" || achieved == "y") {
|
||||
mod_achieved = ACHIEVED;
|
||||
} else {
|
||||
std::cerr << "invalid filter-achieved value: " << mod_achieved << std::endl;
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
mod_achieved = ACHIEVED_ALL;
|
||||
}
|
||||
|
||||
std::cout << std::endl;
|
||||
if (result.count("filter-protected") > 0) {
|
||||
std::string ach_protected = result["filter-protected"].as<std::string>();
|
||||
|
||||
if (ach_protected == "no" || ach_protected == "n") {
|
||||
mod_protected = NOT_PROTECTED;
|
||||
} else if (ach_protected == "yes" || ach_protected == "y") {
|
||||
mod_protected = PROTECTED;
|
||||
} else {
|
||||
std::cerr << "invalid filter-protected value: " << mod_protected << std::endl;
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
mod_protected = PROTECTED_ALL;
|
||||
}
|
||||
|
||||
std::cout << "ACHIEVEMENTS" << std::endl;
|
||||
TextTable t(' ');
|
||||
t.add("API Name");
|
||||
t.add("Name");
|
||||
t.add("Description");
|
||||
t.add("Unlock rate");
|
||||
if (mod_achieved == ACHIEVED_ALL)
|
||||
t.add("Unlocked");
|
||||
if (mod_protected == PROTECTED_ALL)
|
||||
t.add("Protected");
|
||||
t.endOfRow();
|
||||
for ( Achievement_t& achievement : achievements )
|
||||
{
|
||||
if (achievement.achieved && mod_achieved == NOT_ACHIEVED)
|
||||
continue;
|
||||
else if (!achievement.achieved && mod_achieved == ACHIEVED)
|
||||
continue;
|
||||
if (is_permission_protected(achievement.permission) && mod_protected == NOT_PROTECTED)
|
||||
continue;
|
||||
else if (!is_permission_protected(achievement.permission) && mod_protected == PROTECTED)
|
||||
continue;
|
||||
t.add(achievement.id);
|
||||
t.add(achievement.name);
|
||||
t.add(achievement.desc);
|
||||
t.add(std::to_string(achievement.global_achieved_rate) + '%');
|
||||
if (mod_achieved == ACHIEVED_ALL)
|
||||
t.add(achievement.achieved ? "✅" : "❌");
|
||||
if (mod_protected == PROTECTED_ALL)
|
||||
t.add(is_permission_protected(achievement.permission) ? "Yes" : "No");
|
||||
t.endOfRow();
|
||||
}
|
||||
|
||||
t.endOfRow();
|
||||
t.setAlignment(2, TextTable::Alignment::LEFT);
|
||||
std::cout << t << std::endl;
|
||||
if (result.count("nostats") == 0) {
|
||||
if ( stats.size() == 0 )
|
||||
{
|
||||
std::cout << "No stats found for this app.." << std::endl;
|
||||
std::cout << "No stats found for this app..." << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "\nSTATS\n";
|
||||
std::cout << "API Name \t\tType \t\t Value \t\tIncrement Only \t\tProtected\n";
|
||||
std::cout << "----------------------------------------" << std::endl;
|
||||
std::cout << "STATS" << std::endl;
|
||||
TextTable t(' ');
|
||||
t.add("API Name");
|
||||
t.add("Type");
|
||||
t.add("Value");
|
||||
t.add("Increment Only");
|
||||
t.add("Protected");
|
||||
t.endOfRow();
|
||||
for (auto stat : stats )
|
||||
{
|
||||
std::cout << stat.id << " \t";
|
||||
|
||||
t.add(stat.id);
|
||||
if (stat.type == UserStatType::Integer) {
|
||||
std::cout << "Integer \t" << std::to_string(std::any_cast<long long>(stat.value)) << " \t";
|
||||
t.add("Integer");
|
||||
t.add(std::to_string(std::any_cast<long long>(stat.value)));
|
||||
} else if (stat.type == UserStatType::Float) {
|
||||
std::cout << "Float \t" << std::to_string(std::any_cast<double>(stat.value)) << " \t";
|
||||
t.add("Float");
|
||||
t.add(std::to_string(std::any_cast<double>(stat.value)));
|
||||
} else {
|
||||
std::cout << "Unknown \tUnknown \t";
|
||||
t.add("Unknown");
|
||||
t.add("Unknown");
|
||||
}
|
||||
|
||||
std::cout << (stat.incrementonly ? "Yes" : "No") << " \t"
|
||||
<< (is_permission_protected(stat.permission) ? "Yes" : "No") << std::endl;
|
||||
t.add(stat.incrementonly ? "Yes" : "No");
|
||||
t.add(is_permission_protected(stat.permission) ? "Yes" : "No");
|
||||
t.endOfRow();
|
||||
}
|
||||
t.setAlignment(2, TextTable::Alignment::LEFT);
|
||||
std::cout << t << std::endl;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
|
|
@ -221,7 +301,13 @@ bool go_cli_mode(int argc, char* argv[], AppId_t *return_app_id) {
|
|||
if (result.count("timed") > 0) {
|
||||
// Hook this up since we'll probably be in this function for a while
|
||||
// Really we could hook this up whenever we launch the app...
|
||||
signal(SIGINT, handle_sigint_cli);
|
||||
struct sigaction sigIntHandler;
|
||||
|
||||
sigIntHandler.sa_handler = handle_sigint_cli;
|
||||
sigemptyset(&sigIntHandler.sa_mask);
|
||||
sigIntHandler.sa_flags = 0;
|
||||
|
||||
sigaction(SIGINT, &sigIntHandler, NULL);
|
||||
|
||||
if (app == 0)
|
||||
{
|
||||
|
|
@ -232,6 +318,7 @@ bool go_cli_mode(int argc, char* argv[], AppId_t *return_app_id) {
|
|||
uint64_t time = 1000;
|
||||
MODIFICATION_SPACING spacing = EVEN_SPACING;
|
||||
MODIFICATION_ORDER order = SELECTION_ORDER;
|
||||
bool show_timestamp = result.count("timestamps") > 0;
|
||||
|
||||
if (result.count("amount") > 0) {
|
||||
time = result["amount"].as<uint64_t>();
|
||||
|
|
@ -283,9 +370,13 @@ bool go_cli_mode(int argc, char* argv[], AppId_t *return_app_id) {
|
|||
}
|
||||
|
||||
g_steam->launch_app(app);
|
||||
if (show_timestamp)
|
||||
std::cout << current_time_as_string();
|
||||
std::vector<uint64_t> times = g_steam->setup_timed_modifications(time, spacing, order);
|
||||
|
||||
while (!times.empty()) {
|
||||
if (show_timestamp)
|
||||
std::cout << current_time_as_string();
|
||||
std::cout << "Modifying next achievement in " << times[0] << " seconds"
|
||||
<< " (or " << (((double)times[0]) / 60) << " minutes or "
|
||||
<< ((((double)times[0]) / 60) / 60) << " hours)" << std::endl;
|
||||
|
|
|
|||
|
|
@ -19,6 +19,18 @@ enum MODIFICATION_ORDER {
|
|||
RANDOM_ORDER = 1,
|
||||
};
|
||||
|
||||
enum MODIFICATION_ACHIEVED {
|
||||
ACHIEVED = 0,
|
||||
NOT_ACHIEVED = 1,
|
||||
ACHIEVED_ALL = 2,
|
||||
};
|
||||
|
||||
enum MODIFICATION_PROTECTED {
|
||||
PROTECTED = 0,
|
||||
NOT_PROTECTED = 1,
|
||||
PROTECTED_ALL = 2,
|
||||
};
|
||||
|
||||
/**
|
||||
* MySteam is the highest-level class of the program. Use it to
|
||||
* fake launch games, request unlocks, get icons, etc.
|
||||
|
|
|
|||
|
|
@ -25,6 +25,9 @@ AchievementBoxRow::AchievementBoxRow(const Achievement_t& data)
|
|||
button_icon_name = data.achieved ? ACH_BOX_ROW_ICON_UNLOCKED : ACH_BOX_ROW_ICON_LOCKED;
|
||||
escaped_name = data.name;
|
||||
escape_html(escaped_name);
|
||||
if (escaped_name.length() > 80) {
|
||||
escaped_name = escaped_name.substr(0,77) + "...";
|
||||
}
|
||||
ach_title_text = "<b>" + escaped_name + "</b>";
|
||||
char tmpbuf[16];
|
||||
snprintf(tmpbuf, 16, "%.1f", data.global_achieved_rate);
|
||||
|
|
|
|||
|
|
@ -26,6 +26,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
|
||||
// Mix them with bitwise operators
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user