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fix flameshot on hyprland
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@ -18,12 +18,12 @@ exec-once = waybar
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# Network Manager
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exec-once = nm-applet &
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# Screenshot
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exec-once = XDG_CURRENT_DESTOP=sway flameshot
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# Syncthing
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exec-once = syncthing --no-browser &
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# Wallpaper
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exec-once = hyprpaper
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exec-once = systemctl --user start random_hyprpaper.timer
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# Screenshot
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exec-once = XDG_CURRENT_DESKTOP=sway flameshot
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@ -7,5 +7,15 @@ windowrulev2 = float, center, initialTitle:(Friends List)(.*)
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# Calculator
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windowrulev2 = float, center, initialTitle:(KCalc)
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# Godot
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windowrulev2 = float, center, initialClass:(Godot), initialTitle:(.*)(DEBUG)(.*)
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windowrulev2 = float, class:^Godot$, title:.*(Debug|DEBUG|debug).*
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# Flameshot "fixes"
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# noanim isn't necessary but animations with these rules might look bad. use at your own discretion.
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windowrule = noanim, class:^(flameshot)$
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windowrule = float, class:^(flameshot)$
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windowrule = move 0 0, class:^(flameshot)$
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windowrule = pin, class:^(flameshot)$
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# set this to your leftmost monitor id, otherwise you have to move your cursor to the leftmost monitor
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# before executing flameshot
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windowrule = monitor 1, class:^(flameshot)$
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